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 KWC's walkthrough Skill Turbo Deck

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dayvividnerdvillage
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PostSubject: KWC's walkthrough Skill Turbo Deck   Sat Apr 11, 2009 5:41 pm

OK, this deck requires Skill, and it's perfect on locking down Speed Counters. It also negates Spells/Traps, and is perfect to face any decks that focuses on Synchro Summons or effect monsters. It's like another version of Horus lockdown on the TCG but this is an OCG Speed Counters lockdown.

I've been working around the game to see if they have any such of Theme decks, but they dont. Like their Speed Spells are general, and they dont have cards like Speed Spell - Destiny Draw which scraps most of my decks except 2. This deck is way stronger on my first cheat files where I get all the cards, but it's still strong by substituting some cards. (Video is coming soon)

A Cat of Ill Omen (2x)
Chainsaw Insect (2x) (wanted to use Majestic Mech - Ohka)
Cyber Dragon
Fussillier D, tD-MB (3x) (wanted to use Beast King Barbaros)
Giant Orc (2x)
Goblin Attack Force (3x)
Goblin Elite Attack Force (3x)
Morphing Jar
Neo-Spacian Grand Mole (wanted to use Dandylion)
Sangan

Speed Spell - Acceleration Limiter (3x)
Speed Spell - Cold Wave (2x)
Speed Spell - Double Summon (2x)
Speed Spell - Pot of Avarice

Bottomless Trap Hole (2x)
Final Attack Order (3x)
Mirror Force
Skill Drain (3x)
Solemn Judgment (3x)
Torrential Tribute

Extra Deck (15)
None (but on my other file I have all 15 cards which are what I list below)

Chimeratech Fortress Dragon
Cyber Blader
Cyber Twin Dragon
Dark Balter tT
Ryu Senshi
Black Rose Dragon
Brionac, DotIB
Dark End Dragon
Dark Strike Fighter
Goyo Guardian
Hyper Psychic Blaster
Naturia Beast
Red Dragon Archfiend
Stardust Dragon
Though Ruler Archfiend

Side Deck (15)
None (but on my other file I have all 15 cards which are what I list below)

Chainsaw Insect (2x) (switch for Giant Orc)
Majestic Mech - Goryu (2x) (works with Soul Exchange)
Speed Spell - Heavy Storm
Speed Spell - Metamorphosis (2x)
Speed Spell - Mystical Space Typhoon
Speed Spell - Overboost (3x) (I switch this with side with Exchange and fusion material which boost my speed and uses the trap Speed Booster for advantage rather than Bottomless)
Speed Spell - Soul Exchange (2x)
Speed Booster (2x)

- - - Turbo duels are all about boosting up your speed. Basically you start with 2 speed if your opponent goes first so it's best if you use these Speed counters wisely. It's like another generation of Magic the Gathering where you draw mana cards to match certain card's mana cost or summon.
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Shiki
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PostSubject: Re: KWC's walkthrough Skill Turbo Deck   Sat Apr 11, 2009 9:13 pm

Nice. Just need a video to show us how it works now. Lol

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dayvividnerdvillage
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PostSubject: Re: KWC's walkthrough Skill Turbo Deck   Tue Apr 14, 2009 6:48 pm

Here the deck in action. I kinda screw up by not switching my Goblin in Attack mode when it didnt clearly attack, and I didn't atack my sangan with that monster that Trudge play wich had 900 Def. (I was like stupid me! Why did I do that). So the duel would have ended in 7 min, but it last longer.

Watch how Trudge Speed Counters went from 9 to 0 and stays there for awhile. Also I just realize that Skill Drain negate the "tunner" from a monster otherwise Trudge could have summon his Guardian with 2800 attack point because his field have 1 tunner and 1 nontuner which equals 6 star last I checked,

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tropireno
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PostSubject: Re: KWC's walkthrough Skill Turbo Deck   Tue Apr 14, 2009 6:55 pm

Deck's cool for ingame, but most human players wouldn't even bother putting SpeedSpells in their Turbo Deck, so locking down speed counters wouldn't be very effective.

Not that the game even lets you do turbo duels against other people, but still.
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dayvividnerdvillage
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PostSubject: Re: KWC's walkthrough Skill Turbo Deck   Tue Apr 14, 2009 9:00 pm

Not using Speed Spell will be very bad lol. I mean, you don't want to be locked with a Jinzo or a Royal Decree. Also I run Overboost in side, if in case i should face an opponent that doesn't really care about me locking his/her speed counters I would increase mine and switch to Metamorph like with Mystical Space Typhoon and Heavy Storm. The basic of the deck still stays with no spell activation regardless I switch side or not because of Cold Wave and others.

At least a player will run 2 speed spells or play a deck with speed spells of low speed cost counters (2 or 3). If not then I'm shocked to see a Human player runs a deck like that lol.
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Mahaou
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PostSubject: Re: KWC's walkthrough Skill Turbo Deck   Wed Apr 15, 2009 4:17 am

not bad of a speed deck. I still dont know what is is lol, but imma try this when it's release.

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Futte
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PostSubject: Re: KWC's walkthrough Skill Turbo Deck   Wed Apr 15, 2009 9:22 am

Does tuner get their tuner effect taken?
Weird since their is normal monsters that is tuner silent

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dayvividnerdvillage
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PostSubject: Re: KWC's walkthrough Skill Turbo Deck   Wed Apr 15, 2009 2:24 pm

Futte wrote:
Does tuner get their tuner effect taken?
Weird since their is normal monsters that is tuner silent
I was wrong lol. The Tunner doesnt get their "tunner" taken away Sad

It's shown from the next vid vs. Hunter Pace.
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El Suave
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PostSubject: Re: KWC's walkthrough Skill Turbo Deck   Thu Apr 16, 2009 8:08 pm

I'm not familiar with "speed spells" or "speed counters". Is it possible to have normal duels in this game? or is everything revolved around this new system?
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Futte
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PostSubject: Re: KWC's walkthrough Skill Turbo Deck   Fri Apr 17, 2009 10:21 am

El Suave wrote:
I'm not familiar with "speed spells" or "speed counters". Is it possible to have normal duels in this game? or is everything revolved around this new system?


You can duel normally.
Its only in story mode you duel speed duels

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KWC's walkthrough Skill Turbo Deck

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