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 Assault Mode decks

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dayvividnerdvillage
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PostSubject: Assault Mode decks   Tue Mar 31, 2009 10:11 pm

Ok, here's a couple of recipe I've tried to make as new things in Stardust Accelerator.

Assault 1

Arcanite Magician/Assault Mode
Assault Beast (3x)
Assault Mercenary (2x)
Breaker tMW
Cyber Dragon
D.D. Warrior Lady
Gorz tEoD

Injection Fairy Lily
Krebons (2x)
Morphing Jar
Plaguespreader Zombie
Sangan
Snipe Hunter
Spirit Reaper

The Tricky (2x)

Brain Control
Emergency Teleport
Heavy Storm
Monster Reborn
Mystical Space Typhoon
Scapegoat
Swords oRL
United We Stand


Assault Mode Activate (2x)
Dark Bribe (3x)

Magician's Circle (2x)
Mirror Force
Solemn Judgment (3x)
Torrential Tribute


Extra Deck

Chimeratech Fortress Dragon
Arcanite Magician
Armory Arm
Back Rose Dragon
Brionac, DotIB
Dark Strike Fighter (2x)
Flame Urquizas
Goyo Guardian
Hyper Psychic Blaster
Red Dragon Archfiend (2x)
Stardust Dragon
Tought Ruler Archfiend
X-Saber Urbellum

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Assault 2.

Monster: (white are the same monster for the deck)

DoomKaiser Dragon/Assault Mode
Vice Dragon (for Tricky lol)

Spell: (take out "Magician's Circle" from trap)

Foolish Burial (2x)

Trap (same)

Extra Deck: (the un-white was changed)
Doomkaiser Dragon
------------------------------------------------------------------------------------------------------------
Assault 3

Monster: (same before but a bit make over)

Hyper Psychic Blaster/Assault Mode
Krebon was switched with Psychic Commander

Spell: (take out 1 copy of both Solemn and Dark Bribe)
Assault Revival (2x)

Trap: (same)

Extra deck:

Extra Black Rose was added for the non-white replacement card.
------------------------------------------------------------------------------------------------------------
Assault 4

Monster: (same from the previous changes)

Non-white replacement with Red Dragon Archfiend/Assault Mode

Spell: (same as the previous change)

Trap (same as the previous change)

Extra deck (same as the previous chamge)
-----------------------------------------------------------------------------------------------------------

Assault 5

Monster: (same as the previous used)

Stardust Dragon/Assault Mode

Spell: (same as the previous)

Trap: (same as the previous)

Extra deck: (same as the previous)
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PostSubject: Re: Assault Mode decks   Wed Apr 01, 2009 10:23 am

Quite a bunch of assault mode decks there KWC. xD. Also for the Arcanite decks, you might wanna try out Magical Citadel of Endaymion.

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PostSubject: Re: Assault Mode decks   Wed Apr 01, 2009 10:43 pm

I that a field spell card?
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Yami Kevin
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PostSubject: Re: Assault Mode decks   Thu Apr 02, 2009 9:38 am

yes

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PostSubject: Re: Assault Mode decks   Thu Apr 02, 2009 8:05 pm

Yami Kevin wrote:
yes
Explain me why it needs to be in the deck lol. As I understand, I try not to involve counters in it. What good can that field spell do for Spellcasters?
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PostSubject: Re: Assault Mode decks   Thu Apr 02, 2009 8:16 pm

The field card stores up spell counters that you can use for Arcanite Magician/AM's effect, plus Arcanite won't lose his attack points becuse he keeps his counters

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PostSubject: Re: Assault Mode decks   Thu Apr 02, 2009 8:18 pm

Zeke wrote:
The field card stores up spell counters that you can use for Arcanite Magician/AM's effect, plus Arcanite won't lose his attack points becuse he keeps his counters


OK Thanks Zeke. I'll check that out when I have time to go over my first file from Stardust Accelerator.
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PostSubject: Re: Assault Mode decks   Fri Apr 03, 2009 2:09 am

KWC wrote:
Zeke wrote:
The field card stores up spell counters that you can use for Arcanite Magician/AM's effect, plus Arcanite won't lose his attack points becuse he keeps his counters


OK Thanks Zeke. I'll check that out when I have time to go over my first file from Stardust Accelerator.


glad to be of help

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PostSubject: Re: Assault Mode decks   Sat Jun 20, 2009 11:55 pm

They're really cool KWC good job! Cool

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