Ok, here's a couple of recipe I've tried to make as new things in Stardust Accelerator.
Assault 1
Arcanite Magician/Assault Mode
Assault Beast (3x)
Assault Mercenary (2x)
Breaker tMW
Cyber Dragon
D.D. Warrior Lady
Gorz tEoDInjection Fairy LilyKrebons (2x)
Morphing Jar
Plaguespreader Zombie
Sangan
Snipe Hunter
Spirit ReaperThe Tricky (2x)
Brain ControlEmergency TeleportHeavy Storm
Monster Reborn
Mystical Space Typhoon
Scapegoat
Swords oRL
United We StandAssault Mode Activate (2x)
Dark Bribe (3x)Magician's Circle (2x)
Mirror Force
Solemn Judgment (3x)
Torrential TributeExtra Deck
Chimeratech Fortress DragonArcanite Magician
Armory Arm
Back Rose Dragon
Brionac, DotIB
Dark Strike Fighter (2x)
Flame Urquizas
Goyo Guardian
Hyper Psychic Blaster
Red Dragon Archfiend (2x)
Stardust Dragon
Tought Ruler Archfiend
X-Saber Urbellum
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Assault 2.
Monster: (white are the same monster for the deck)
DoomKaiser Dragon/Assault Mode
Vice Dragon (for Tricky lol)
Spell: (take out "Magician's Circle" from trap)
Foolish Burial (2x)
Trap (same)
Extra Deck: (the un-white was changed)
Doomkaiser Dragon
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Assault 3
Monster: (same before but a bit make over)
Hyper Psychic Blaster/Assault Mode
Krebon was switched with
Psychic CommanderSpell: (take out 1 copy of both Solemn and Dark Bribe)
Assault Revival (2x)
Trap: (same)
Extra deck:
Extra Black Rose was added for the non-white replacement card.
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Assault 4
Monster: (same from the previous changes)
Non-white replacement with Red Dragon Archfiend/Assault Mode
Spell: (same as the previous change)
Trap (same as the previous change)
Extra deck (same as the previous chamge)
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Assault 5
Monster: (same as the previous used)
Stardust Dragon/Assault Mode
Spell: (same as the previous)
Trap: (same as the previous)
Extra deck: (same as the previous)